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:: Lots Of Robots Volume 2 Scene Files ::

 
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MessagePosté le: Sam 21 Mai - 15:03 (2016)    Sujet du message: Lots Of Robots Volume 2 Scene Files Répondre en citant




Lots Of Robots Volume 2 Scene Files > urlin.us/2c9t7





We..then..open..the..vision..sensor..filter..dialog..by..clicking..Show..filter..dialogThe....last....thing....that....we....need....for....our....scene....is....a....small....child....script....that....will....control....BubbleRob's....behaviorAdditionally,...this...protects...the...model...against...inadvertant...modificationIn..order..to..customize..the..vision..sensor,..we..open..its..properties..dialogWe...rename...the...joint...to...bubbleRobleftMotorThen....we....set....the....cylinder's....absolute....position....to....(0.05,0.1,0.04)....and....its....absolute....orientation....to....(-90,0,0)....(we....can....do....this....in....the....Coordinates....and....transformations....dialog)Similar..topicsIn...the...scene...hierarchy,...we...double-click...the...sphere's...name,...so...that...we...can...edit...its...nameWe....now....need....to....finish....BubbleRob....as....a....model....definitionWe..rename..it..to..bubbleRobui:..For....that,....we....open....the....distance....dialog....with....[Menu....bar....-->....Tools....-->....Calculation....module....properties]We..double-click..the..newly..added..filter..component..and..adjust..its..Threshold..item..to..0.2,..then..click..OKWe..also..want..the..BubbleRob's..body..to..by..usable..by..the..other..calculation..modules..(e.gWe..finally..collapse..the..model..tree..in..the..scene..hierarchyThis..translates..all..selected..objects..by..2..cm..along..the..absolute..Z-axis,..and..effectively..lifted..our..sphere..a..little..bitThis....is....what....we....now....have:....For..now..the..newly..added..collection..is..still..empty..(not..defined)Mirror:Lots...of...Robots...Volume...2...+...Scene...Files...not...influenced...by...gravity...or...collisions)...but...still...exerting...some...collision...responses...on...non-static...respondable...shapesThe...proximity...sensor...is...now...correctly...positioned...relative...to...BubbleRob's...bodyGalaxy..-..We....rename....the....newly....added....curve....from....Curve....to....bubbleRobpathJump..to:Select..a..forum--Embassy--The..Cloakroom--New..Game:OceanaWe....want....this....cylinder....to....be....static....(i.eWe..double-click..the..little..script..icon..that..appeared..next..to..bubbleRob's..name..in..the..scene..hierarchy:..this..opens..the..child..script..that..we..just..addedHand..Skeleton-For...an...explanation...of...this...effect,...make...sure...to...carefully...read...this...and...that...sectionsWe..do..the..same..with..the..inertias..of..the..3..selected..shapes,..then..run..the..simulation..again:..stability..has..improved[Proximity...sensor,...motors...and...wheels]Following...is...what...we...should...have:Following...figure...illustrates...the...simulation...scene...that...we...will...design:...Then....we....click....Translate....selectionWe....adjust....the....X-size....item....to....0.2,....then....click....OK3D..Artist..Back..Issues..Subscribe..Bookazines..DVDs..Digital..Editions..3D..Artist..Digital..Editions..GreatDigitalMags.com..Subscription..Offers..We..now..have..3..data..streams..that..represent..BubbleRob's..x-,..y-..and..z-trajectoriesThis....is....what....we....have:To...open...the...OpenGl-based...custom...UI...dialog...we...click...the...appropriate...toolbar...button:...Next,..we..want..to..be..able..to..modulate..BubbleRob's..velocity..with..an..OpenGl-based..custom..UIIn....the....position....and....translation....dialog,....in....section....Object/item....position,....we....enter....0.1....for....X-coord f5880b0734



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MessagePosté le: Sam 21 Mai - 15:03 (2016)    Sujet du message: Publicité

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